Chapter 10. Design Patterns and Idioms for C++ Rx Programming
We have covered quite a bit of ground on using the reactive programming model with C++. So far, we have learned about the RxCpp library and its programming model, the key elements of the RxCpp library, and reactive GUI programming.
In this chapter, we will cover the following topics:
- An introduction to patterns and the pattern movement
- Design patterns and reactive programming
- Some reactive programming patterns and idioms