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Unreal Engine Game Development Cookbook

You're reading from   Unreal Engine Game Development Cookbook Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781784398163
Length 326 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (18) Chapters Close

Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Acquainted with the UE4 Interface FREE CHAPTER 2. Level Design – Building Out Levels or Greyboxing 3. Creating Quality Interior Environments 4. Building the Great Outdoors – Exterior Environments 5. Lights, Camera, Action – Cinematics 6. Lighting and Shadows 7. Art Pipeline – Working with Materials 8. Blueprint Scripting – Level Effects 9. C++ Programming – Gameplay 10. User Interface 11. Publishing and Deployment Index

Playing a Matinee via Blueprints


After you have your animation ready, we need to play it in the actual game.

Getting ready

Before we start working, you should have a level opened and have a completed Matinee. For assistance with this, check out the Creating an opening cutscene recipe.

How to do it…

You need to execute these steps to play a Matinee via Blueprints:

  1. Exit out of the Matinee Editor if you are in it and back in the Game tab, select the MatineeActor object inside the scene (it looks like a clipboard) and then from the top toolbar, navigate to Blueprints | Open Level Blueprint.

    Note

    Alternatively, you can go to the Scene Outliner tab and select the object from there, either by scrolling down until you see it or typing in Matinee in the Search bar above it.

  2. Once inside the Blueprint Editor, right-click inside the Event Graph tab and navigate to Call Function On Matinee Actor 0 | Cinematic | Play.

    Tip

    For the dropdowns, you need to click on the triangle on the left-hand side to expand it.

    Adding...

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