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Unreal Engine Game Development Cookbook

You're reading from   Unreal Engine Game Development Cookbook Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781784398163
Length 326 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (18) Chapters Close

Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Acquainted with the UE4 Interface FREE CHAPTER 2. Level Design – Building Out Levels or Greyboxing 3. Creating Quality Interior Environments 4. Building the Great Outdoors – Exterior Environments 5. Lights, Camera, Action – Cinematics 6. Lighting and Shadows 7. Art Pipeline – Working with Materials 8. Blueprint Scripting – Level Effects 9. C++ Programming – Gameplay 10. User Interface 11. Publishing and Deployment Index

Streaming levels


As levels get more and more complex, they can sometimes get quite unwieldy. One of the tools that we have as designers is the ability to break our levels apart and load them in at runtime. This is also incredibly useful for working in teams, where one person can work on one part of the game and bring it all together later.

We will look at the easiest way to load in a level instantly, which is to have the level always being loaded.

Getting ready

This recipe assumes you have two levels you'd like to have loaded at the same time. I will be using the levels created in the Placing trees and rocks using the Foliage tool recipe in this chapter and the Meshing an example map recipe from Chapter 3, Creating Quality Interior Environments.

How to do it…

Let's first export one of these rooms so that we can give them to our artist to work with:

  1. Open up the level that will be considered your base level. In our case, I will be using the map that contains our completed landscape.

  2. Under Window...

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