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Unity 5.x By Example

You're reading from   Unity 5.x By Example An example-based practical guide to get you up and running with Unity 5.x

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785888380
Length 402 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
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Alan Thorn
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Table of Contents (15) Chapters Close

Unity 5.x By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Coin Collection Game – Part 1 FREE CHAPTER 2. Project A – the Collection Game Continued 3. Project B – the Space Shooter 4. Continuing the Space Shooter 5. Project C – a 2D Adventure 6. Continuing the 2D Adventure 7. Project D – Intelligent Enemies 8. Continuing with Intelligent Enemies Index

Enemies


The next step is to create something for the player to shoot and destroy, which can also destroy us, namely, enemy characters. These take the form of roaming spaceships that will be spawned into the scene at regular intervals and will follow the player, drawing nearer and nearer. Essentially, each enemy represents a complex of multiple behaviors working together and these should be implemented as separate scripts. Let's consider them in turn:

  • Health: Each enemy supports health functionality. They begin the scene with a specified amount of health and will be destroyed when that health falls below 0. We already have a Health script created to handle this behavior.

  • Movement: Each enemy will constantly be in motion, traveling in a straight line along a forward trajectory. That is, each enemy will continually travel forward in the direction it is looking.

  • Turning: Each enemy will rotate and turn toward the player even when the player moves. This ensures that the enemy always faces the...

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