Chapter 2. Working with the Animation View
This chapter explains the Animation View, which is an essential tool in Unity's animation workflow, and the following topics are covered in this chapter:
- Using the Animation View to create a flickering light
- Blending light colors with the Animation View and the Animator Controller
- Animating object's world position - creating a moving platform
- Animating object's local position - creating automatic doors
- Using the Hierarchy to animate local rotation - creating an orbiting planet
- Animating triggers - creating a death trap
- Creating an elevator triggered by player input