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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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 Szczesnik Szczesnik
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Szczesnik
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Toc

Table of Contents (17) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Working with Animations FREE CHAPTER 2. Working with the Animation View 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous Index

Animating triggers - creating a death trap


In this recipe, we will animate a trigger position and use it to create a death trap. You can use Unity's Animation View to create various game play mechanisms with minimum scripting.

Getting ready

Before we start, you should prepare a death trap model. We are using a "press trap" as an example. It contains two identical moving elements. See the following screenshot:

The model is not skinned and has no rig; instead, the moving elements are separate objects. We will animate them with Unity's Animation View. You can also use the example Unity project provided and go to the Chapter 02 Working with the animation view\Recipe 06 Animating triggers - creating a death trap directory. You will find an Example.unity scene there. If you play the game, you can see the trap working. If you open the scene, you will find the Trap game object with the LeftTrap and RightTrap game objects as its children. Those child objects are the only ones animated in this example...

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