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Unity 5 for Android Essentials

You're reading from   Unity 5 for Android Essentials A fast-paced guide to building impressive games and applications for Android devices with Unity 5

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781784399191
Length 200 pages
Edition 1st Edition
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Author (1):
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 Cogut Cogut
Author Profile Icon Cogut
Cogut
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Toc

Summary


This chapter introduced different details about occlusion culling and LOD optimization techniques. Also, this chapter showed how to optimize Unity C# and Unity JS code. Finally, you saw main differences in syntax between Unity C# and Unity JS codes and learned how it is easy to transform between them.

In the next chapter, you will explore how to enhance the quality in games and applications using different techniques such as physically-based shaders and global illumination in Unity 5. At the end of the chapter, you will know how to optimize any shader code.

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