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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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 Dickinson Dickinson
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Dickinson
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Toc

Table of Contents (17) Chapters Close

Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Software and Hardware List
Preface
1. Pursuing Performance Problems FREE CHAPTER 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Chapter 4. Kickstart Your Art

Art is a very subjective area, dominated by personal opinion and preference. It can be difficult to say whether, and why, one piece of art is better than the other, and it's likely that we won't be able to find complete consensus on our opinions. The technical aspects behind art assets that support a game's artistry can also be very subjective. There are multiple workarounds that can be implemented to improve performance, but these tend to result in a loss of quality for the sake of speed. If we're trying to reach peak performance then it's important that we consult with our team members whenever we decide to make any changes to our art assets, as it is primarily a balancing act, which can be an art form in itself.

Whether we're trying to minimize our runtime memory footprint, keeping the smallest possible executable size, maximizing loading speed, or maintaining consistency in frame rate, there are plenty of options to explore. There are some methods that are...

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