Appendix 1. Other Books You May Enjoy
If you enjoyed this book, you may be interested in these other books by Packt:
Practical Game AI Programming Micael DaGraca
ISBN: 978-1-78712-281-9
- Get to know the basics of how to create different AI for different type of games
- Know what to do when something interferes with the AI choices and how the AI should behave if that happens
- Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events
- Use animations correctly, blending one animation into another and rather than stopping one animation and starting another
- Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours
- Create Theta algorithms to the AI to find short and realistic looking paths
- Add many characters into the same scene and make them behave like a realistic crowd
Mastering Unity 2017 Game Development with C# - Second Edition Alan Thorn
ISBN: 978-1-78847-983-7
- Explore hands-on tasks and real-world scenarios to make a Unity horror adventure game
- Create enemy characters that act intelligently and make reasoned decisions
- Use data files to save and restore game data in a way that is platform-agnostic
- Get started with VR development
- Use navigation meshes, occlusion culling, and Profiler tools
- Work confidently with GameObjects, rotations, and transformations
- Understand specific gameplay features such as AI enemies, inventory systems, and level design
Unity 2017 Game Optimization - Second Edition Chris Dickinson
ISBN:9781-7-8839-236-5
- Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them
- Implement best practices for C# scripting to avoid common pitfalls
- Develop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecks
- Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks
- Keep your scenes as dynamic as possible by making the most of the Physics engine
- Organize, filter, and compress your art assets to maximize performance while maintaining high quality
- Discover different kinds of performance problems that are critical for VR projects and how to tackle them
- Use the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collection
- Get to know the best practices for project organization to save time through an improved workflow