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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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 Haney Haney
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Haney
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Table of Contents (20) Chapters Close

Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Centering the camera on a sprite


Games often require that the camera follows the player sprite as it moves through space. We definitely want this camera behavior for Pierre, our penguin character, whom we will soon be adding to the game. With iOS9, Apple added a new SKCameraNode class that makes this task easy. We will attach a SKCameraNode to our scene and position it directly over the player to keep their character centered in the view.

You can find the code for our camera functionality in the following code block. Read the comments for a detailed explanation. This is a quick recap of the changes:

  • Our didMove function was becoming too crowded. I broke out our flying bee code into a new function named addTheFlyingBee. Later, we will encapsulate game objects, such as bees, into their own classes.

  • I created two new constants on the GameScene class: the camera node and the bee node.

  • I updated the didMove function. It assigns the new camera node to the scene's camera.

  • Inside the new addTheFlyingBee...

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