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Stencyl Essentials

You're reading from   Stencyl Essentials Build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolset

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784399450
Length 206 pages
Edition 1st Edition
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Author (1):
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 Sneyd Sneyd
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Sneyd
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Toc

Chapter 11. Scoring and Game Rules

In previous chapters, we incrementally learned about all the technical skills and knowledge necessary to build a game with Stencyl. We have even implemented some game mechanics. However, it would not be a game if there were no clearly defined game rules or gameplay. In this chapter, we will:

  • Create and track a score value

  • Render it to the screen

  • Create a coin collection gameplay component to increment the score variable

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