Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

Arrow left icon
Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
 Nikolov Nikolov
Author Profile Icon Nikolov
Nikolov
Arrow right icon
View More author details
Toc

Table of Contents (20) Chapters Close

Scala Design Patterns
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

Chapter 9. Behavioral Design Patterns – Part 2

The group of behavioral design patterns is a relatively big one. In the previous chapter, we looked at the first part of behavioral design patterns and understood what their purpose is. As we already know, these patterns are used to deal with behavior and modeling object communication in computer programs.

In this chapter, we will continue going through the different behavioral design patterns as seen from the point of view of Scala. We will look at the following topics:

  • Iterator

  • Mediator

  • Memento

  • Observer

  • State

  • Template method

  • Visitor

The design patterns that we will cover in this chapter might not be as relevant to functional programming as some of the others we've seen earlier. They might look like Scala implementations of Java design patterns and this will actually be the case. However, this does not make them unnecessary and they are still important due to the hybrid nature of Scala.

As in the previous chapters, we will follow the same structure—give...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime
Visually different images