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Rust Essentials

You're reading from   Rust Essentials A quick guide to writing fast, safe, and concurrent systems and applications

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788390019
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Table of Contents (19) Chapters Close

Title Page
Credits
About the Author
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Preface
1. Starting with Rust FREE CHAPTER 2. Using Variables and Types 3. Using Functions and Control Structures 4. Structuring Data and Matching Patterns 5. Higher Order Functions and Error-Handling 6. Using Traits and OOP in Rust 7. Ensuring Memory Safety and Pointers 8. Organizing Code and Macros 9. Concurrency - Coding for Multicore Execution 10. Programming at the Boundaries 11. Exploring the Standard Library 12. The Ecosystem of Crates

Exploring std and the prelude module


In previous chapters, we used built-in modules such as str, vec, and io from the std crate. The std crate contains many modules and functions that are used in real projects. For that reason, you won't see extern crate std, because std is imported by default in every other crate.

The small prelude module in std declares mostly traits (such as Copy, Send, Sync, Drop, Clone, Eq, Ord, and so on) and common types (such as Option and Result). For the same reason, the contents of the prelude module are imported by default in every module, as well as a number of standard macros (such as println!). That is the reason why we don't need to specify Result:: before the Ok and Err variants in match branches.

The website https://doc.rust-lang.org/std/ shows lists of the primitive types, modules, and macros contained in the standard library. We already discussed the most important macros from the standard library; see Chapter 5, Higher-Order Functions and Error-Handlin...

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