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Rust Essentials

You're reading from   Rust Essentials A quick guide to writing fast, safe, and concurrent systems and applications

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788390019
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Table of Contents (19) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Starting with Rust FREE CHAPTER 2. Using Variables and Types 3. Using Functions and Control Structures 4. Structuring Data and Matching Patterns 5. Higher Order Functions and Error-Handling 6. Using Traits and OOP in Rust 7. Ensuring Memory Safety and Pointers 8. Organizing Code and Macros 9. Concurrency - Coding for Multicore Execution 10. Programming at the Boundaries 11. Exploring the Standard Library 12. The Ecosystem of Crates

Concurrency and threads


A system is concurrent when several computations are executing at the same time and potentially interacting with each other. The computations can only run in parallel (that is, simultaneously) when they are executing on different cores or processors.

An executing Rust program consists of a collection of native Operating System (OS) threads; the OS is also responsible for their scheduling. The unit of computation in Rust is called a thread, which is a type defined in the std::thread module. Each thread has its own stack and local state.

Until now, our Rust programs only had one thread, the main thread, corresponding with the execution of the main() function. But a Rust program can create lots of threads to work simultaneously when needed. Each thread (not only main()) can act as a parent and generate any number of children threads.

Data can either be:

  • Shared across threads (see the shared mutable states through atomic types section)
  • Sent between threads (see the communication...
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