Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Raspberry Pi for  Python Programmers  Cookbook

You're reading from   Raspberry Pi for Python Programmers Cookbook Over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projects

Arrow left icon
Product type Paperback
Published in Oct 2016
Publisher
ISBN-13 9781785288326
Length 510 pages
Edition 2nd Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Tim Cox Tim Cox
Author Profile Icon Tim Cox
Tim Cox
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Raspberry Pi for Python Programmers Cookbook - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Getting Started with a Raspberry Pi Computer FREE CHAPTER 2. Starting with Python Strings, Files, and Menus 3. Using Python for Automation and Productivity 4. Creating Games and Graphics 5. Creating 3D Graphics 6. Using Python to Drive Hardware 7. Sense and Display Real-World Data 8. Creating Projects with the Raspberry Pi Camera Module 9. Building Robots 10. Interfacing with Technology Hardware and Software List
Index

Building 3D maps and mazes


We've seen that the Pi3D library can be used to create lots of interesting objects and environments. Using some of the more complex classes (or by constructing our own), whole custom spaces can be designed for the user to explore.

In the following example, we use a special module called Building, which has been designed to allow you to construct a whole building using a single image file to provide the layout:

Explore the maze and find the sphere that marks the exit

Getting ready

You will need to ensure that you have the following files in the pi3d/textures directory:

  • squareblocksred.png

  • floor.png

  • inside_map0.png, inside_map1.png, inside_map2.png

These files are available as part of the book's resources placed in Chapter05\resource\source_files\textures.

How to do it…

Let's run the following 3dMaze.py script by performing the following steps:

  1. First, we set up the keyboard, mouse, display, and settings for the model using the following code:

    #!/usr/bin/python3
    """Small...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime
Visually different images