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Raspberry Pi By Example

You're reading from   Raspberry Pi By Example Start building amazing projects with the Raspberry Pi right out of the box

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Product type Paperback
Published in Apr 2016
Publisher
ISBN-13 9781785285066
Length 294 pages
Edition 1st Edition
Languages
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Author (1):
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 Kakkar Kakkar
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Kakkar
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Table of Contents (22) Chapters Close

Raspberry Pi By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to Raspberry Pi and Python FREE CHAPTER 2. Minecraft Pi 3. Building Games with PyGame 4. Working with a Webcam and Pi Camera 5. Introduction to GPIO Programming 6. Creating Animated Movies with Raspberry Pi 7. Introduction to Computer Vision 8. Creating Your Own Motion Detection and Tracking System 9. Grove Sensors and the Raspberry Pi 10. Internet of Things with the Raspberry Pi 11. Build Your Own Supercomputer with Raspberry Pi 12. Advanced Networking with Raspberry Pi 13. Setting Up a Web Server on the Raspberry Pi 14. Network Programming in Python with the Pi Newer Raspberry Pi Models Index

Preface

Raspberry Pi is probably one of the most versatile computers ever built. It has been adapted for tasks ranging from home automation, cluster computing, computer vision, and even space missions! What's more is that it enjoys a level of support from the community that is hard to find for any other platform.

Due to this, it is a hacker-friendly device and is a must for anyone who wants to build projects with even a little amount of programming involved. The fact that the basic version of the board costs only $25 means there's a lot of room for experimentation, and users aren't afraid to experiment with and damage it.

In this book, you will find a wide variety of projects, using which anyone can get started with and also build interesting hacks by modifying some of the projects.

What this book covers

Chapter 1, Introduction to Raspberry Pi and Python, provides an introduction to the Raspberry Pi and booting it up.

Chapter 2, Minecraft Pi, introduces you to Minecraft Pi, which is a preinstalled version of the popular game Minecraft. The first few pages of the chapter deal with the game concept and interface, and further pages deal with programming in-game actions with Python. In the last part of this chapter, you are introduced to the PyGame library and small usage examples of it.

Chapter 3, Building Games with PyGame, is an introduction to the PyGame programming library and game programming. In this chapter, you code your way to your first full-fledged program on the Raspberry Pi, a game.

Chapter 4, Working with a Webcam and Pi Camera, introduces you to the Pi Camera and regular webcams and how to use them to create real-life applications with the Raspberry Pi. You also create a time-lapse box project in this chapter.

Chapter 5, Introduction to GPIO Programming, introduces you to the Raspberry Pi B+ and Pi 2 GPIO structure and its real-life usage with LED programming and a third-party add-on, PiGlow.

Chapter 6, Creating Animated Movie with Raspberry Pi, demonstrates the GPIO and camera together by creating a project that requires application of both the concepts in order.

Chapter 7, Introduction to Computer Vision, introduces you to computer vision and image processing with Raspberry Pi. You will create a simple project.

Chapter 8, Creating Your Own Motion Detection and Tracking System, introduces you to advanced concepts in OpenCV, which will be used to implement the next project, which has a higher difficulty level.

Chapter 9, Grove Sensors and the Raspberry Pi, introduces you to the Grove shield and Grove sensors and their interfacing with Raspberry Pi. Grove Sensors are third-party sensors for Raspberry Pi and Arduino that can be used for environment sensing.

Chapter 10, Internet of Things with the Raspberry Pi, looks at creating home automation and Internet of Things applications with the Raspberry Pi.

Chapter 11, Build Your Own Supercomputer with the Raspberry Pi, deals with making clusters of Raspberry Pi 2s, using MPICH2 and MPI for Python to write parallel programs for the clusters, and running N-body simulation.

Chapter 12, Advanced Networking with the Raspberry Pi, shows you how to improve your cluster of Pis by adding advanced networking capabilities such as DNS and DHCP. We use of existing cluster for this and make it better.

Chapter 13, Setting Up a Web Server on the Raspberry Pi, delves into installing PHP, MySQL, and WordPress on our Raspberry Pi to use it as a web server.

Chapter 14, Network Programming in Python with the Pi, teaches you how to use Python to learn the basics of network programming and also create network utilities such as Telnet and chat applications on the Raspberry Pi.

Appendix, Newer Raspberry Pi Models, briefly introduces you to some of the newest members of the Raspberry Pi family, namely the Raspberry Pi Zero and the Raspberry Pi 3.

What you need for this book

The following hardware is recommended for successfully completing the projects outlined in this book:

  • Raspberry Pi Model B, B+ or 2 (Multiple boards for last two chapters)

  • USB hub, powered preferably

  • Networking hub

  • PC for preparing SD card

  • Webcam and/or Pi Camera

Who this book is for

What's the best way to learn how to use your Raspberry Pi? By example! If you want something exciting to do whilst getting to grips with what your Pi can offer, this is the book for you. With both simple and complex projects, you'll create a wide variety of cool toys and functions with your Raspberry Pi - all with minimal coding experience necessary. You can be a beginner before starting with this book, but by the time you finish it, you will be a Jedi with the Raspberry Pi.

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: " We need the random library for the randint() function, which returns a random integer in the provided range."

A block of code is set as follows:

def fractal_tree(b_len,t):
    if b_len > 5:
        temp=random.randint(1, b_len)
        temp_angle = random.randint(1, 25)
        t.forward(temp)
        t.right(temp_angle)
        fractal_tree(b_len-10,t)
        t.left(2 * temp_angle)
        fractal_tree(b_len-10,t)
        t.right(temp_angle)
        t.backward(temp)

Any command-line input or output is written as follows:

pi@raspberrypi ~ $ mkdir book
pi@raspberrypi ~ $ cd book
pi@raspberrypi ~/book $ pwd
/home/pi/book
pi@raspberrypi ~/book $ 

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: " Check out the Product page of Raspberry Pi at http://www.raspberrypi.org/products/.."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

Reader feedback

Feedback from our readers is always welcome. Let us know what you think about this book—what you liked or disliked. Reader feedback is important for us as it helps us develop titles that you will really get the most out of.

To send us general feedback, simply e-mail , and mention the book's title in the subject of your message.

If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide at www.packtpub.com/authors.

Customer support

Now that you are the proud owner of a Packt book, we have a number of things to help you to get the most from your purchase.

Downloading the example code

You can download the example code files for this book from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.

You can download the code files by following these steps:

  1. Log in or register to our website using your e-mail address and password.

  2. Hover the mouse pointer on the SUPPORT tab at the top.

  3. Click on Code Downloads & Errata.

  4. Enter the name of the book in the Search box.

  5. Select the book for which you're looking to download the code files.

  6. Choose from the drop-down menu where you purchased this book from.

  7. Click on Code Download.

You can also download the code files by clicking on the Code Files button on the book's webpage at the Packt Publishing website. This page can be accessed by entering the book's name in the Search box. Please note that you need to be logged in to your Packt account.

Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:

  • WinRAR / 7-Zip for Windows

  • Zipeg / iZip / UnRarX for Mac

  • 7-Zip / PeaZip for Linux

Downloading the color images of this book

We also provide you with a PDF file that has color images of the screenshots/diagrams used in this book. The color images will help you better understand the changes in the output. You can download this file from https://www.packtpub.com/sites/default/files/downloads/RaspberryPiByExample_ColorImages.pdf.

Errata

Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you find a mistake in one of our books—maybe a mistake in the text or the code—we would be grateful if you could report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this book. If you find any errata, please report them by visiting http://www.packtpub.com/submit-errata, selecting your book, clicking on the Errata Submission Form link, and entering the details of your errata. Once your errata are verified, your submission will be accepted and the errata will be uploaded to our website or added to any list of existing errata under the Errata section of that title.

To view the previously submitted errata, go to https://www.packtpub.com/books/content/support and enter the name of the book in the search field. The required information will appear under the Errata section.

Piracy

Piracy of copyrighted material on the Internet is an ongoing problem across all media. At Packt, we take the protection of our copyright and licenses very seriously. If you come across any illegal copies of our works in any form on the Internet, please provide us with the location address or website name immediately so that we can pursue a remedy.

Please contact us at with a link to the suspected pirated material.

We appreciate your help in protecting our authors and our ability to bring you valuable content.

Questions

If you have a problem with any aspect of this book, you can contact us at , and we will do our best to address the problem.

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