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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
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Author (1):
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 Madsen Madsen
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Madsen
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Toc

Table of Contents (19) Chapters Close

Summary


I'm sure you can now understand that most games would not be possible without collision detection. Collision detection allows objects in the game to interact with each other. We used collision detection to get pickups and detect whether we ran into an enemy.

We also discussed the essential task of boundary checking. Boundary checking is a special form of collision detection that checks to see whether an object has reached the screen boundaries. Another type of boundary checking is used to manage the scene background.

In the next chapter, we will wrap up the game by adding some finishing touches, including a heads-up display!

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