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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
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Author (1):
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 Madsen Madsen
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Madsen
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Table of Contents (19) Chapters Close

Chapter 12. Conquer the Universe

Congratulations! You have come this far. If you are reading this chapter, then you have already created two games—a 2D game and a 3D game. Sure, they aren't going to sell and make you a million dollars, but you already completed more games than 90 percent of all people who try.

There is a lot more to learn, and there is no way that we can cover everything in a single book. This chapter will briefly cover a few more topics and hopefully give you at least enough information to experiment further after you are done with the book. In fact, we are going to set up a framework that will allow you to play, so we will call it the playground.

The topics that we will cover include the following:

  • The playground: We will begin by setting up a template that you can use over and over again as you experiment with different features. This template will also be a good starting ground for any future games that you may want to create.

  • Texture mapping: So far, we worked with color...

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