Chapter 4. Rendering 2D Images and Videos with Texture Mapping
In this chapter, we will cover the following topics:
Getting started with modern OpenGL (3.2 or higher)
Setting up the GLEW, GLM, SOIL, and OpenCV libraries in Windows
Setting up the GLEW, GLM, SOIL, and OpenCV libraries in Mac OS X/Linux
Creating your first vertex and fragment shader using GLSL
Rendering 2D images with texture mapping
Real-time video rendering with filters