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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
Languages
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (22) Chapters Close

Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Summary


Now, you have created the most complex and funny part of this game and game development in general.

You have got an idea about how huge AI systems are built and how inheritance usually goes for the different AI classes. Even if your AI is going to be simple enough, it is good to understand how huge projects handle it.

The AI system within Unreal Engine has several different assets, all of them have to be used in order to create a complete AI system; you can ignore some, but using them will empower your work. Blackboards are essential to save data for the AI, while services and tasks work as procedures for the AI, but each does that in a different manner. All of the previous asset types have to be handled within the amazing BT editor, within a BT asset, and you have learned how to do that. Not only what the BT is and how to use it and its editor, but also you've learned how to use the most interesting parts of it, such as decorators and composites; you now have mastered them.

The animation...

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