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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (22) Chapters Close

Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Summary


Congratulations, you have now got to grips with one of the most important and core parts that make Unreal an Unreal Engine. It is not only because of the importance of particles to the game's final look, but also because tons of artists and developers move into Unreal Engine, just for the sake of its powerful particle workflow. It is the best place to showcase a demo of 3D content!

You went through the particles editor step by step and understood all its sections, how to use each of them, and, most importantly, what each part is responsible for.

A particle system is an asset that is made out of several (or only one) particle emitters, and you've learned how to build any type of system you want.

A particle system asset is just another asset within the editor; you can have it already inside your maps, but it is more common to spawn it at runtime, and you have understood the several ways that you can use to spawn a particle at runtime. The engine provides more than one method, and you...

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