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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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 Jackson Jackson
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Jackson
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Table of Contents (21) Chapters Close

Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Overview FREE CHAPTER 2. Character Building 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. The Battle Begins 11. Onward Wary Traveler 12. Deployment and Beyond Additional Resources Index

Chapter 8. Shopping for Weapons

Arguably, the inventory system in any good RPG game is one of the most important components. Depending on the style or background of your design, it may be even more important than the story or battle system. The reason I say this is because the way in which you'd design and implement your shopping and inventory system will alter how your game is played and how quickly the player will progress through your creation.

Another factor that we will cover in this chapter is monetization. Every title needs to have a monetization story so that the player will eventually be able to make money through his or her hard work. There always has to be some kickback in the end to help you pay the bills or keep tabs on your sanity. It doesn't have to be money; it could just be recognition or an aid to your portfolio. However, in most cases, it's about money.

The list of topics that will be covered in this chapter is as follows:

  • Looking at the inventory and items

  • Building a shop...

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