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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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 Donovan Donovan
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Donovan
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Table of Contents (17) Chapters Close

Mastering Oculus Rift Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Chapter 10. Publishing on the Oculus Store

Throughout the course of this book, you've implemented the basic features of virtually every pillar of VR development. You've created methods of interaction and navigation, given your game a distinct look and feel through a deeper understanding of graphics and rendering, and enabled connecting players worldwide through networked matchmaking.

As you bring these skills into your own creations and build outwards and upwards from the fundamentals demonstrated in our Arena Combat game, you'll need to know how to package and prepare your work so that it's ready to be deployed to the public. In this chapter, we'll cover the process of preparing your build in Unity, as well as the requirements it will need to meet in order to be successfully published on the Oculus Store.

This chapter will cover the following topics:

  • Packaging a final Unity build

  • Meeting the Oculus submission guidelines

  • Uploading your first build to Oculus

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