Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
 Donovan Donovan
Author Profile Icon Donovan
Donovan
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Mastering Oculus Rift Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Summary


We've been through a lot of different optimizations in this chapter, and while they may not be as exciting as dazzling effects or complex mechanics to some, they pave the road for as many massive systems as the hardware can handle at its very best.

At the beginning of this chapter, we explored the Unity profiler and used it to practice debugging CPU-intensive script functions. We implemented a solution to an expensive function by implementing it as a coroutine.

In the second section, we looked at 3D geometry and the costs of rendering it. Objects with several faces in a scene can quickly add up and tax your GPU, but by sacrificing detail strategically using mesh optimization and LODs, we can avoid overloading the renderer.

Finally, we briefly covered several different techniques for memory optimizations, all leading up to a very basic object pool system that can help any game perform more efficiently by minimizing and optimizing allocations and deallocations.

Everything covered in this...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime
Visually different images