Summary
In this chapter, we broke out of the monotony of an empty scene and built up a basic but functional environment. We also solved Z-fighting in our imported model, a common rendering bug with faces that are close to each other. By using light baking and Unity's particle system, we were able to make the environment pleasing aesthetically, and we populated it with unique mechanics such as collectible resources and dynamic walls.
Now that we've spent a good deal of time building out our world, we'll be turning our focus to the user interfaces that will add interaction and depth to our scenes.