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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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 Donovan Donovan
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Donovan
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Table of Contents (17) Chapters Close

Mastering Oculus Rift Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Summary


In this chapter, we broke out of the monotony of an empty scene and built up a basic but functional environment. We also solved Z-fighting in our imported model, a common rendering bug with faces that are close to each other. By using light baking and Unity's particle system, we were able to make the environment pleasing aesthetically, and we populated it with unique mechanics such as collectible resources and dynamic walls.

Now that we've spent a good deal of time building out our world, we'll be turning our focus to the user interfaces that will add interaction and depth to our scenes.

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