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Learning Java Functional Programming

You're reading from   Learning Java Functional Programming Create robust and maintainable Java applications using the functional style of programming

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781783558483
Length 296 pages
Edition 1st Edition
Languages
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Authors (2):
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Richard M Reese Richard M Reese
Author Profile Icon Richard M Reese
Richard M Reese
Richard M. Reese Richard M. Reese
Author Profile Icon Richard M. Reese
Richard M. Reese
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Table of Contents (16) Chapters Close

Learning Java Functional Programming
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Functional Programming FREE CHAPTER 2. Putting the Function in Functional Programming 3. Function Composition and Fluent Interfaces 4. Streams and the Evaluation of Expressions 5. Recursion Techniques in Java 8 6. Optional and Monads 7. Supporting Design Patterns Using Functional Programming 8. Refactoring, Debugging, and Testing 9. Bringing It All Together Index

Chapter 9. Bringing It All Together

Now that we have examined the functional aspects of Java 8, we can use them to create more elegant and succinct applications. In this chapter, we will demonstrate many of the concepts discussed in this book to build a game engine. This application is simple enough to develop quickly, at least our version of a game engine, and has enough features to permit the use of functional programming techniques.

The game engine developed in this chapter is a Zork-like, text-based game. It will not be full featured, but will provide enough framework to demonstrate functional programming techniques and can serve as a basis for a more complete game should you desire to expand it.

We will begin with a discussion of the features of this game, which we will call functional Zork. The discussion is followed by a detailed explanation of the various parts of the game.

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