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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
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Emanuele Feronato
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Toc

Table of Contents (18) Chapters Close

Learning Cocos2d-JS Game Development
Credits
Foreword
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Hello World – A Cross-platform Game FREE CHAPTER 2. Adding Interactivity – The Making of a Concentration Game 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Chapter 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game

This is the last chapter of this book, and I really hope you have enjoyed reading it as much as I enjoyed writing it. When I drafted the initial outline for this book, I planned to dedicate the last chapter to a Match 3 game such as Candy Crush Saga or Farm Heroes Saga.

I then realized that there are tons of tutorials about these games available around the Web. Hence, I decided to show y'all something new, the engine of the Dungeon Raid game (available at https://itunes.apple.com/us/app/dungeon-raid/id403090531), which I adapted to create Globez (available at http://www.mindjolt.com/globez.html), a game that has been played millions of times.

During the making of this game, you will not only use most of the concepts described in this book in the creation of a real game engine, but you will also learn the bare bones of the Cocos2d-JS drawing API.

Follow the steps carefully; this is a complete game engine, and there's a lot...

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