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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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 Norton Norton
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Norton
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Table of Contents (21) Chapters Close

Learning C# by Developing Games with Unity 3D Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills Initial State Machine files Completed code files for Chapters 9 and 10 Pop Quiz Answers Index

Chapter 9. Start Building a Game and Get the Basic Structure Running

Everything you've learned in this book up to this point has mostly been about getting to know C#, and how to use it at a relatively basic level. Unity has been used more like a helper to explain C#. The next step is to focus more on using Unity's features and let C# play the supporting role. Our goal is to tap into Unity's built-in features using your new ability to write and read C# code, in order to use the variables and methods of Unity's classes provided and documented in the Scripting Reference.

The Scripting Reference provides all the keys to providing GameObjects with action and response behaviors. Over the next two chapters, we will be adding scripts to GameObjects to create a simple game. The game itself is very basic to demonstrate how to use C# and the Scripting Reference to code some of the common game features and GameObject behaviors.

In this chapter, we'll dig into the Scripting Reference some more to...

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