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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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 Norton Norton
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Norton
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Table of Contents (21) Chapters Close

Learning C# by Developing Games with Unity 3D Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills Initial State Machine files Completed code files for Chapters 9 and 10 Pop Quiz Answers Index

Summary


We first covered how to write a C# statement, especially the semi-colon to terminate a statement. All the Component properties shown in the Inspector panel are member variables in the Component's class. Member variables can be shown in the Inspector panel, or accessed by other scripts when the variable is declared as public. The type of data a variable can store is specified when it's declared. Finally, we learned that variable scope determines where it is allowed to be used.

Now that we've learned about variables, we're ready to learn the details of C# methods that will use the variables we create – which is the topic of the next chapter.

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