Appendix 1. Other Books You May Enjoy
If you enjoyed this book, you may be interested in these other books by Packt:
OpenGL – Build high performance graphics Muhammad Mobeen Movania, David Wolff, Raymond C. H. Lo, William C. Y. Lo
ISBN: 9781788296724
- Off-screen rendering and environment mapping techniques to render mirrors
- Shadow mapping techniques, including variance shadow mapping
- Implement a particle system using shaders
- Utilize noise in shaders
- Make use of compute shaders for physics, animation, and general computing
- Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices
- Use OpenGL primitives to plot 2-D datasets (such as time series) dynamically
- Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection
Vulkan Cookbook Pawel Lapinski
ISBN: 9781786468154
- Work with Swapchain to present images on screen
- Create, submit, and synchronize operations processed by the hardware
- Create buffers and images, manage their memory, and upload data to them from CPU
- Explore descriptor sets and set up an interface between application and shaders
- Organize drawing operations into a set of render passes and subpasses
- Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations
- Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques
- Write shaders in GLSL and convert them into SPIR-V assemblies
- Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarks