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HoloLens Blueprints

You're reading from   HoloLens Blueprints Build immersive AR and Mixed Reality Applications

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787281943
Length 336 pages
Edition 1st Edition
Languages
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Authors (3):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
 Sharma Sharma
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Sharma
 Rao Rao
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Rao
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Toc

Table of Contents (20) Chapters Close

Title Page
Credits
About the Authors
Acknowledgments
About the Reviewer
Disclaimer
Customer Feedback
www.PacktPub.com
Dedication
Preface
1. Digital Reality - Under the Hood FREE CHAPTER 2. HoloLens – The Most Natural Way to Interact 3. Explore HoloLens as Hologram - Scenario Identification and Sketching 4. Explore HoloLens as Hologram - Developing Application and Deploying on Device 5. Remote Monitoring of Smart Building(s) Using HoloLens - Scenario Identification and Sketching 6. Remote Monitoring of Smart Building(s) Using HoloLens - Developing Application and Deploying on Device 7. Build End-to-End Retail Solution - Scenario Identification and Sketching 8. Build End-to-End Retail Scenario - Developing Application and Deploying on Device 9. Possibilities 10. Microsoft HoloLens in Enterprise

Summary


This chapter explored the end-to-end development aspect of a holographic application. To build a holographic app, it is essential to understand the basics of Unity editor and different interaction models for a holographic app. In this chapter, we started the project by creating an empty Unity project and delved into different interactions by adding several scripts. We learned about HoloToolkit, and understand how easy it is to use for building a holographic application. This chapter also covered the various aspects of Gaze, Gesture, Voice Command, along with speech to text. The end of the chapter talked about different aspects of deployment of holographic apps in emulator, as well as in HoloLens Device. Then, we also discussed the different aspects of covering the testing scenarios of HoloLens. Overall, Chapter 3, Explore HoloLens as Hologram - Scenario Identification and Sketching and Chapter 4, Explore HoloLens as Hologram - Developing Application and Deploying on Device together...

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