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HoloLens Blueprints

You're reading from   HoloLens Blueprints Build immersive AR and Mixed Reality Applications

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787281943
Length 336 pages
Edition 1st Edition
Languages
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Authors (3):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
 Sharma Sharma
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Sharma
 Rao Rao
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Rao
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Toc

Table of Contents (20) Chapters Close

Title Page
Credits
About the Authors
Acknowledgments
About the Reviewer
Disclaimer
Customer Feedback
www.PacktPub.com
Dedication
Preface
1. Digital Reality - Under the Hood FREE CHAPTER 2. HoloLens – The Most Natural Way to Interact 3. Explore HoloLens as Hologram - Scenario Identification and Sketching 4. Explore HoloLens as Hologram - Developing Application and Deploying on Device 5. Remote Monitoring of Smart Building(s) Using HoloLens - Scenario Identification and Sketching 6. Remote Monitoring of Smart Building(s) Using HoloLens - Developing Application and Deploying on Device 7. Build End-to-End Retail Solution - Scenario Identification and Sketching 8. Build End-to-End Retail Scenario - Developing Application and Deploying on Device 9. Possibilities 10. Microsoft HoloLens in Enterprise

Deploying your app


We are now done with the development of our first holographic app. We have done it end-to-end, starting all the way from scenario identification to development of a 3D Model to scripting. It's time to see and experience a 3D application using device. There are several ways of deploying the application and they are listed as follows:

  • Deploy using Visual Studio
  • Deploy using HoloToolkit Build Window
  • Deploy using Device Portal
  • Deploy using Unity Remoting

Deploy using Visual Studio

Over the course of this chapter, we have already talked about the deployment of your holographic app using Visual Studio. Here, we generally build the app in Unity and take out the Visual Studio solution. Then, you open the solution from Visual Studio and run the app directly.

Deploy using Build Automation Window

The Build Window in HoloToolkit for Unity is extremely useful and speeds up the deployment. This window can be used for creating the Visual Studio solution, building the app, package creation, installing...

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