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HoloLens Beginner???s Guide

You're reading from   HoloLens Beginner???s Guide Join the AR revolution with HoloLens

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464729
Length 376 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jason M. Odom Jason M. Odom
Author Profile Icon Jason M. Odom
Jason M. Odom
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Table of Contents (18) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
Welcome to the New World FREE CHAPTER HoloWorld I am in Control User-Friendly Interface Now That Is How It Should Sound Not So Blank Spaces The Tools of the Trade Share What You Have Got Putting It All Together Fixing Problems

Chapter 10. Fixing Problems

Issues will arise as you make your way through your own projects and when they do, it helps to know as many approaches as possible to help you find a solution. Between Visual Studio and Unity, there are numerous ways to tackle such problems when they show up.

In this chapter, we will dig into debugging. Now, what we worked on in Chapter 7, The Tools of the Trade, was a valid way to debug, but that was one of the many ways. We will look at a collection of ways to find entirely different levels of information for those times when there is a bug you just can't squash.

While the details may be outside the scope of beginner development, we will also touch lightly on concepts such as optimization and profiling. Many of the tools we use for the process of debugging will work for optimization as well. The hope here is that you walk away armed with enough knowledge to try and learn.

That said, before we get into either of those subjects, we still need to take a solid look...

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