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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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 Sapio Sapio
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Sapio
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Table of Contents (16) Chapters Close

Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Homework


In this chapter, we have seen how to use Prefabs to quickly replicate and clone GameObjects. So, before you continue with the next chapter, let's get good at using Prefabs.

The following two exercises are needed to have the game completed at the end:

  1. Arming the Cupcakes Towers (Part I):Inside projectiles_sheet_01 in the Graphics/projectiles folder, there are nine different projectiles; however, we used only one, Pink_Sprinkle. Create the other eight Prefabs, with meaningful names. Don't forget to attach the projectile script to all of them. Do not worry too much about the values assigned inside the script, such as the damage, since we will see the balance of the game later on in the book. However, do not forget to assign the right Z value and the proper tag.

  2. Arming the Cupcakes Towers (Part II): Inside cupcake_tower_sheet-01 in the Graphics/towers folder, there are three different towers with their respective upgrading levels; however, we only used the sprinkle cupcake tower. Create...

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