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Extending Unity with Editor Scripting

You're reading from   Extending Unity with Editor Scripting Put Unity to use for your video games by creating your own custom tools with editor scripting

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281853
Length 268 pages
Edition 1st Edition
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Author (1):
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Angelo R Tadres Bustamante Angelo R Tadres Bustamante
Author Profile Icon Angelo R Tadres Bustamante
Angelo R Tadres Bustamante
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Table of Contents (18) Chapters Close

Extending Unity with Editor Scripting
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Editor Scripting FREE CHAPTER 2. Using Gizmos in the Scene View 3. Creating Custom Inspectors 4. Creating Editor Windows 5. Customizing the Scene View 6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins 7. Saving Data in a Persistent Way with Scriptable Objects 8. Controlling the Import Pipeline Using AssetPostprocessor Scripts 9. Improving the Build Pipeline 10. Distributing Your Tools Index

Overview


Nowadays, the life cycle of a video game project requires constants updates. In the past, as soon the video game was released, there was no scope for improvising or fixing bugs, but now developers have the opportunity to improve the game play or fix bugs by making new releases.

Before having a release candidate, it is important to create and share builds of the video game as it allows team members and testers to give you feedback on different topics that will affect the quality of the final result.

You may notice that the build creation process is something that repeats over and over, so it is natural to think of ways to automate this.

Defining the chapter goals

In this chapter, we will cover a few possible improvements for a build pipeline, enabling the reader to extrapolate and adapt all that they have learned to their own project.

The goals here are as follows:

  • Allowing direct creation of builds

  • Using external scripts to enhance the pipeline capabilities

  • Integrating AppBlade for the...

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