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Enterprise Augmented Reality Projects
Enterprise Augmented Reality Projects

Enterprise Augmented Reality Projects: Build real-world, large-scale AR solutions for various industries

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Profile Icon Jorge R. López Benito Profile Icon Enara Artetxe González
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$12.99 per month
Full star icon Full star icon Full star icon Full star icon Full star icon 5 (1 Ratings)
Paperback Dec 2019 388 pages 1st Edition
eBook
$26.99
Paperback
$38.99
Subscription
Free Trial
Renews at $12.99p/m
Arrow left icon
Profile Icon Jorge R. López Benito Profile Icon Enara Artetxe González
Arrow right icon
$12.99 per month
Full star icon Full star icon Full star icon Full star icon Full star icon 5 (1 Ratings)
Paperback Dec 2019 388 pages 1st Edition
eBook
$26.99
Paperback
$38.99
Subscription
Free Trial
Renews at $12.99p/m
eBook
$26.99
Paperback
$38.99
Subscription
Free Trial
Renews at $12.99p/m

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Key benefits

  • Use leading AR development frameworks such as ARCore, ARKit, and Vuforia across key industries
  • Identify the market potential of AR for designing visual solutions in different business sectors
  • Build multi-platform AR projects for various platforms such as Unity, iOS, and Android

Description

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.

Who is this book for?

This book is for anyone interested in emerging and interactive technologies or looking to build AR applications for any domain. Although, no prior augmented reality experience is required, having some skills in object-oriented programming (OOP) will be helpful.

What you will learn

  • Understand the basics of Unity application development and C# scripting
  • Learn how to use Android Studio along with ARCore and Sceneform to build AR prototypes for Android devices
  • Enable AR experiences on the web with ARCore and WebAR
  • Explore emerging AR authoring tools such as Augmented Class! for education
  • Understand the differences and similarities between handheld and head-mounted display (HMD) environments and how to build an app for each target
  • Become well versed in using Xcode with ARKit and SceneKit to develop AR portals for iOS devices

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Dec 20, 2019
Length: 388 pages
Edition : 1st
Language : English
ISBN-13 : 9781789807400
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Product Details

Publication date : Dec 20, 2019
Length: 388 pages
Edition : 1st
Language : English
ISBN-13 : 9781789807400
Category :
Languages :
Tools :

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Frequently bought together


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Total $ 126.97
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Enterprise Augmented Reality Projects
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Aitor Feb 09, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Aunque está en inglés es fácil de entender, incluso con un nivel básico-medio. Comienza explicando los conceptos fundamentales y luego va evolucionando en complejidad, con ejercicios aplicados a distintos campos (industria, retail, educación...) y usando diversas herramientas como Unity, Vuforia, ARCore, EasyAR o Augmented Class.Como es habitual en la editorial Packt la maquetación está muy cuidada, con muchas ilustraciones y pantallazos que ayudan a seguir las explicaciones, y los ejemplos se pueden descargar de la web de la editorial o de Github, para no tener que "picar" el código.Una buena opción para iniciarse en el desarrollo de soluciones de realidad aumentada.
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