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C++ Game Development By Example

You're reading from   C++ Game Development By Example Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Length 420 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (20) Chapters Close

Title Page
Copyright and Credits
Dedication
About Packt
Contributors
Preface
1. C++ Concepts FREE CHAPTER 2. Mathematics and Graphics Concepts 3. Setting Up Your Game 4. Creating Your Game 5. Finalizing Your Game 6. Getting Started with OpenGL 7. Building on the Game Objects 8. Enhancing Your Game with Collision, Loop, and Lighting 9. Getting Started with Vulkan 10. Preparing the Clear Screen 11. Creating Object Resources 12. Drawing Vulkan Objects 1. Other Books You May Enjoy Index
You have been reading a chapter from
C++ Game Development By Example
Published in: May 2019
Publisher: Packt
ISBN-13: 9781789535303
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