Chapter 12. Making Organic Shapes with the Subdivision Surface Modifier
The projects so far have been very geometric, with precise measurements. In this next section of the book, you will work with a more fluid and artistic project. You'll learn how the Subdivision Surface Modifier can be combined with mesh modeling to make more organic shapes. In this chapter, we'll start modeling a human hand. The skills include the following:
- Thinking ahead about finger placement and print overhangs
- Starting the model from either a cube or a plane
- Filling out the hands and fingers with Loop Cut and Slide, Extrude, and Scale
- Rotating specific faces
- Adding a Subdivision Surface Modifier and adjusting its View property