Chapter 10. Low-Poly Racer – Materials and Textures
In this chapter, we'll add materials and textures to our model. Then, we'll use UV unwrapping to bake those textures out to an image. That way, they can be used in external applications. Finally, we'll create Cycles-based materials using our image. The following topics will be covered in this chapter:
- Texturing workflow
- Adding materials
- Unwrapping and baking
- Adding detail in an Image Editor
- Checking the Texture Map