Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

Arrow left icon
Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Chapter 8. Interacting with an AR World

Our virtual game world is now being populated with real-world-based places which we want the player to travel to and interact with. For this version of the game, we will let the player visit the places around him and try to sell his cooking monsters. If the place or restaurant likes any of the player's cooks, then it will offer a payment. The player can then accept the payment or move on. However, if the player does accept the payment, the cook will be sold to the restaurant and become its monster chef. A restaurant with a monster chef will not purchase any more cooks until the current chef leaves. A chef will leave after a certain amount of time has expired.

For this chapter, we will focus on completing that interaction of the player exploring the places around them. In order to do this, we will need to construct a new Places scene. This scene will allow the player to sell their monsters to collect new items, such as freeze balls and experience. This...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime
Visually different images