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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (17) Chapters Close

Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Chapter 9. Finishing the Game

At the end of the previous chapter, we wrapped up most of the major features we planned to include in the game. As much as we could continue the final chapters of this book working on every little detail of the game, that would become quite repetitive and we likely would lose several readers. The game is, after all, only meant to be an amusing demonstration of the concepts of building a location-based AR game. Hopefully, you pondered your own unique game design and how that could be developed as you worked your way through this book. So, instead of building on the Foody GO game, this chapter will go over the following things:

  • Outstanding development tasks
  • Missing development skills
  • Cleaning up assets
  • Releasing the game
  • Problems with building a location-based game
  • Location-based multiplayer games
  • Firebase as a multiplayer platform
  • Other location-based game ideas
  • The future of the genre
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