Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

Arrow left icon
Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Summary


In this chapter, we took a look at the process of getting our game asset out of Blender and into Unreal using the FBX file format. FBX is a file format used in the game industry that is popular for its ability to not only hold information about an object's geometry, but also information regarding textures, materials, and animation. We exported our FBX file from Blender and imported it into Unreal using the content browser. Once imported, the object still needed a collision mesh and materials. Finally, we were able to drop the crate into our level and replace many of our basic primitives with our brand new game asset. Congrats on completing your first trip through the art pipeline for your game! Before we get started with the next level, take some time and see if there is another game asset you would like to create and really add some more depth to the cargo ship we created. In the next chapter, the ship has taken us to a new level where the player will encounter new dangers and you...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime
Visually different images