Hi 
Welcome to the ninth issue of Deep Engineering.
As CPUs, GPUs, TPUs, and custom accelerators proliferate, compilers have become the thin yet critical layer that enables both abstraction and performance.
Our feature this week looks at Multi-Level Intermediate Representation (MLIR)—a compiler infrastructure that promises to unify optimization across wildly different domains. Born at Google and now adopted in projects like OpenXLA, LLVM Flang, NVIDIA’s CUDA Quantum, and even hardware DSLs like Chisel, MLIR offers a powerful foundation—but one that comes with real‑world friction: steep learning curves, ecosystem fragmentation, and legacy integration challenges. We unpack where MLIR delivers, where developers struggle with it, and what its future might mean for software architects.
Building on this theme, we’re also kicking off a new series on Mojo🔥, a programming language built entirely on MLIR. Written by Ivo Balbaert, Lector at CVO Antwerpen and author of The Way to Go and Packt introductions to Dart, Julia, Rust, and Red, Building with Mojo (Part 1): A Language Born for AI and Systems explores Mojo’s origins, its design goals, and its promise to unify Pythonic ergonomics with AI‑scale performance. Future parts will go deeper—covering Mojo’s tooling, metaprogramming, hardware abstraction, and its role in simplifying development pipelines that currently span Python, CUDA, and systems languages.
Read on for our take on MLIR’s trajectory—and then take your first step into Mojo, a language built for the next wave of AI and systems programming.