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Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781839210051
Length 504 pages
Edition 2nd Edition
Languages
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Authors (2):
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 Hindrikes Hindrikes
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Hindrikes
 Karlsson Karlsson
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Karlsson
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Xamarin 2. Building Our First Xamarin.Forms App FREE CHAPTER 3. Building a News App Using Xamarin.Forms Shell 4. A Matchmaking App with a Rich UX Using Animations 5. Building a Photo Gallery App Using CollectionView and CarouselView 6. Building a Location Tracking App Using GPS and Maps 7. Building a Weather App for Multiple Form Factors 8. Setting Up a Backend for a Chat App Using Azure Services 9. Building a Real-Time Chat Application 10. Creating an Augmented Reality Game 11. Hot Dog or Not Hot Dog Using Machine Learning 12. Other Books You May Enjoy

Adding templates

Now, we will add five different templates, each corresponding to a specific message type that the app either sends or receives. Each of these templates goes under the <!-- Resources go here later on --> comment from the code snippet in the previous section.

We won't be explaining each of these templates step by step since the XAML that they contain should be starting to feel familiar to you at this point.

Each template starts the same way: the root element is a DataTemplate with a name. The name is important because we will be referencing it in our code very soon. The content that follows after this element is the actual content that the row will be constructed from.

The bindings inside DataTemplate will also be local to each item or row that CollectionView renders. In this case, it will be an instance of a Message class since we are data binding CollectionView to a collection of Message objects. You will see some StyleClass properties in the...

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