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Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781839210051
Length 504 pages
Edition 2nd Edition
Languages
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Authors (2):
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 Hindrikes Hindrikes
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Hindrikes
 Karlsson Karlsson
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Karlsson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Xamarin 2. Building Our First Xamarin.Forms App FREE CHAPTER 3. Building a News App Using Xamarin.Forms Shell 4. A Matchmaking App with a Rich UX Using Animations 5. Building a Photo Gallery App Using CollectionView and CarouselView 6. Building a Location Tracking App Using GPS and Maps 7. Building a Weather App for Multiple Form Factors 8. Setting Up a Backend for a Chat App Using Azure Services 9. Building a Real-Time Chat Application 10. Creating an Augmented Reality Game 11. Hot Dog or Not Hot Dog Using Machine Learning 12. Other Books You May Enjoy

Creating the bootstrapper

To configure the dependency injection and initialize the resolver, we will create a bootstrapper. We will have one shared bootstrapper and other bootstrappers for each platform to meet their specific configurations. The reason that we need them to be platform-specific is that we will have different implementations of IPhotoImporter on iOS and Android. To create a bootstrapper, we take the following steps:

  1. Create a new class in the GalleryApp project and name it Bootstrapper.
  2. Add the following code to the new class:
using System.Linq;
using System.Reflection;
using Autofac;
using GalleryApp.ViewModels;
using Xamarin.Forms;

namespace GalleryApp
{
public class Bootstrapper
{
protected ContainerBuilder ContainerBuilder { get;
private set; }
public Bootstrapper()
{
Initialize();
FinishInitialization();
}

protected virtual void Initialize()
{
ContainerBuilder...
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