Chapter 8. Animations and Particles in the UI
Sincewe have already discussed how to create animation transitions for buttons (Chapter 5, Buttons), in this chapter, we'll take a look at animation transitions more thoroughly and discuss how to create animations for UI elements in a more general sense.
This chapter will demonstrate how to create animations within the UI and use Particle systems within the UI.
In this chapter, we will discuss the following topics:
- Applying animations to the various UI elements
- Displaying particle systems in front of UI elements
- Creating a pop-up window that fades in and out
- Creating a complex animation system with a State Machine and Animation Events
Note
As with previous chapters, all of the examples shown in this section can be found within the Unity project provided in the code bundle. They can be found within the scene labeled Chapter8Text
in the Assets/Scene/ExamplesInText/Chapter8Text
folder.
This chapter assumes that you have a basic understanding of Unity's Animation...