Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Swift 3 ObjectOriented Programming - Second Edition
Credits
About the Author
Acknowledgement
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Understanding structures, classes, and instances


In the previous chapter, you learned some of the basics of the object-oriented paradigm, including classes and objects, which are also known as instances. We started working on an app required by an acrylic paint manufacturer who wanted to take full advantage of the popularity of an admired YouTuber, painter, and craftswoman. We ended up creating a UML diagram with the structure of many classes, including their hierarchy, properties, and methods. It is time to take advantage of the Xcode Playground to start coding the classes and work with them.

Note

We can also execute all the examples included in this chapter in the Swift REPL in either macOS or Linux. In addition, we can execute the samples in the web-based IBM Swift Sandbox. We will analyze the results of executing the sample code in the Xcode Playground, the Swift REPL, and IBM Swift Sandbox.

In Swift, a class is always the type and blueprint. The object is the working instance of the class...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime
Banner background image