Chapter 8. Aural Integration
In this chapter, you will learn about adding audio in our game in various ways. Combining the usage of background music, atmospheric sounds, and event-driven sound effects, you will have a game that feels very much alive. Audio plays a major role in how players perceive the game world, and can be as important as graphics in setting the mood of a scene.
In this chapter, you will learn about the following things:
How to create a random music system
How to create a playlist-styled music system
How to integrate and manage atmospheric sounds
How to create an event-driven sound effects system