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Build Stunning Real-time VFX with Unreal Engine 5
Build Stunning Real-time VFX with Unreal Engine 5

Build Stunning Real-time VFX with Unreal Engine 5: Start your journey into Unreal particle systems to create realistic visual effects using Niagara

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Key benefits

  • Explore how Niagara can make your games pop by creating stunning particle systems in Unreal Engine 5
  • Level up your VFX skills and enhance your employability in a competitive market
  • Build various particle system projects to reinforce your learning and put your new knowledge into practice

Description

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.

Who is this book for?

This book is for visual effects artists transitioning to real-time virtual production workflow as well as beginners looking to learn Niagara for games and other real-time applications. Game programmers, 3D generalists, and game designers interested in adding VFX for their game and metaverse projects will also find this book useful. A basic understanding of Unreal Engine 5, blueprints, as well as layout, materials, and lighting in Unreal Engine is expected.

What you will learn

  • Brush up your vector mathematics skills
  • Access and create namespaces in Niagara
  • Add a Niagara system to a Blueprint actor
  • Create a particle system with dynamic inputs
  • Publish a custom module for your team members to use
  • Create Niagara Scratch modules
  • Enable your particle emitters to communicate using event handlers
  • Control Niagara systems using Blueprint public variables

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : May 30, 2023
Length: 312 pages
Edition : 1st
Language : English
ISBN-13 : 9781801078726
Vendor :
Epic Games
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What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
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Product feature icon AI Assistant (beta) to help accelerate your learning
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Product Details

Publication date : May 30, 2023
Length: 312 pages
Edition : 1st
Language : English
ISBN-13 : 9781801078726
Vendor :
Epic Games
Concepts :
Tools :

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Frequently bought together


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Total $ 148.97
Build Stunning Real-time VFX with Unreal Engine 5
$49.99
Unreal Engine 5 Shaders and Effects Cookbook
$51.99
Multiplayer Game Development with Unreal Engine 5
$46.99
Total $ 148.97 Stars icon
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Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8
(19 Ratings)
5 star 84.2%
4 star 15.8%
3 star 0%
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1 star 0%
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Victor Dominguez Jan 19, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
100% recommending, a great book!
Feefo Verified review Feefo
Gina Jun 06, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I'm a beginner when it comes to FX, but it's something I've always wanted to try out and this book does a great job of explaining concepts and breaks down each step with lots of visuals. It's well-written, organized, and easy to follow along. I learned a lot in this book and I highly recommend this book for anyone who wants to learn how to create particle systems in UE5!
Amazon Verified review Amazon
Amazon Customer May 30, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
After reviewing the book, it looks like a good place to start if you want to try out vfx and understand how vfx works. The author covers some of the math of how the particles move in a space. There's link to github pages so you can download the projects and look over them yourself. So if you're looking into learning vfx this seems like a good place to start.
Amazon Verified review Amazon
Amore Nora Jun 11, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I appreciate the book's practical approach, offering step-by-step instructions and visuals to facilitate learning. The author's ability to explain complex concepts in an accessible manner makes it suitable for beginners. The book's organization ensures a seamless progression of knowledge.By the end of the book, you'll have a deeper understanding of particle systems, allowing you to improve your skills, portfolio, and employability in studios utilizing Unreal Engine 5."Build Stunning Real-time VFX with Unreal Engine 5" is an invaluable resource that equips VFX artists with the knowledge and expertise to create jaw-dropping visual effects. Whether you're a beginner or an experienced artist, this book is a must-have for taking your real-time VFX journey to new heights!
Amazon Verified review Amazon
nymeria035 Jun 16, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
A very detailed and throughout walk through on learning and executing the effects system in Unreal Engine 5. Teaches efficient workflows and explains the practical uses of systems and how to apply them for certain situation and the re-usability of the systems you build. Would definitely recommend as a starter piece. I shall be referencing it transitioning from film/tv effects to games and any real time applications.
Amazon Verified review Amazon
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