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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

You're reading from   Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition Create stunning 3D graphics in your browser using the Three.js JavaScript library

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Length 422 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (20) Chapters Close

Learning Three.js – the JavaScript 3D Library for WebGL Second Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Creating Your First 3D Scene with Three.js FREE CHAPTER 2. Basic Components That Make Up a Three.js Scene 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Chapter 10. Loading and Working with Textures

In Chapter 4, Working with Three.js Materials, we introduced you to the various materials that are available in Three.js. In that chapter, however, we didn't talk about applying textures to meshes. In this chapter, we'll look at that subject. More specifically, in this chapter, we'll discuss the following topics:

  • Loading textures in Three.js and applying them to a mesh

  • Using bump and normal maps to apply depth and detail to a mesh

  • Creating fake shadows using a light map

  • Adding detailed reflection to a material using an environment map

  • Using a specular map to set the shininess of specific parts of a mesh

  • Fine-tuning and customizing the UV mapping of a mesh

  • Using the HTML5 canvas and video element as input for a texture

Let's start with the most basic example, where we show you how to load and apply a texture.

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